It's all about design and it's not easy thing to ignore without some dent in quality of experience. I've played Remastered version and it feels off, like some toy without much though to it. Animations feel more solid and believable. It's just feels that way and I'm not talking about lack of bugs. Well, actually, there is one thing about Dark Souls 1 design that I strongly believe in. (but I guess it's really doesn't matter, at least for me, it's playable) Well, obviously, this game restricted by it's design, whatever it's technical stuff or gameplay - you see that it's a "bad port". (and i've heard that this game arrived on pc because people liked this game and wanted it on pc or something like that). See Dark Souls PTDE, for obvious example. You can have good PC, but games requaire optimization etc. And that's feels more and more like ♥♥♥♥♥♥♥♥. Like, you can make anything work if you have more power. So, maybe that's where people get the attitude "more power = more games". (and there you actually grasp limitations of your hardware and start learning how to use it efficiently, how and what to upgrade) Then you updgrade your PC and now you are playing games that feel "next-gen" for you because you was stuck with relatively old games for some time. It's also feels like more of a PC culture thing, like, when you start from old PC and play some games, low fps, low graphics, some even won't start etc. I believe that this is strong side of consoles, and people who being obsessed with power of hardware can make wrong judgment about it's value. It's about making sense out of hardware and then designing the thing around it. It's not just about more powerful hardware etc. Limitations it's literal platform for anything to happen. Well, I'm pretty sure that limitations it's what allows creativity to boil.
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